I’ll be looking at all the Ascension releases as a whole, generally considering it as a game system rather than focusing on just one of the releases or blocks. Since then there have been five additional releases that are paired into three distinct blocks. It’s been nearly four years since the initial release in the Ascension series, Chronicle of the Godslayer. But did it succeed in standing out from the crowd, or was it doomed to be just another Dominion clone? Revisiting Ascension Ascension was one such game that boasted a streamlined experience from setup to gameplay to its expansion model. ![]() There were chips and dice, monsters and maids, as well as all sorts of wonderful and dreadful twists on the beloved formula designed to shuffle cards into submission. Along came the second generation of deck-builders, each attempting to distinguish themselves from the copycats. Thus Dominion, the first deck-builder, was born, and there was much rejoicing among the gamers.Īfter seeing Dominion’s success many sought to follow in Donald’s footsteps. He designed a new game that let each player construct their own deck and made them shuffle it not once but dozens of times per game. Now a card could participate in hundreds of games without showing any signs of wear! Another such gamer, Donald X Cardhater, was displeased with the new longevity that these sleeves provided and sought to push the cards to their limit. ![]() But one gamer took pity on the cards and, seeking to save them from extinction, invented the protective card sleeve. Having served their purpose, they were thrown into the trash with all the useless game inserts and foreign instruction manuals. Whole decks became tattered and unreadable. As more settlers joined them, these game nights became so popular that the cards started to wear out. They lived peacefully until strange foreign settlers came to their land and forced them to participate in their ritualistic “game nights,” where they were shuffled, dealt, handled, and tossed around carelessly. In the beginning there were cards, and they were lonely, so they formed together into tribes called decks. Actually, forget that: stay right here, and I’ll give you the short and sweet (and slightly embellished) version instead. If you’d like to get caught up to speed, you can start by checking out our Guide to Deckbuilding. It’s hard to talk about Ascension without looking at its place in deck-building history (short as it may be). This time around I’ll be looking at Ascension, a game that is no stranger to my most played games of the year. Chances are these will be games we’ve already reviewed or at least talked about, but our opinions may have changed with (or are at least better informed by) experience. ![]() For those that missed FarmerLenny’s first installment of Shelf Wear, this series is intended to focus on games that we’ve played a lot, quantified to 50+ plays. Welcome back for our second article in the new Shelf Wear series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |